It is almost impossible or, at least, very laborious. Not worth it. In addition, tighter results are obtained using several patches.It's my goal to create one surface of whole ship with flat sides also but with minimum points
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It is almost impossible or, at least, very laborious. Not worth it. In addition, tighter results are obtained using several patches.It's my goal to create one surface of whole ship with flat sides also but with minimum points
I know it's hard and much work bit when you get a hang of it it's easy.It is almost impossible or, at least, very laborious. Not worth it. In addition, tighter results are obtained using several patches.
Im working on them so when im finished ill send them.Many years ago mathematicians began to think about how to find the equation that mathematically defined the surfaces of the hull. They believed that the problem lay in that the memory of the computers of that time was not enough to store the complicated polynomials they were creating. Finally someone, very intelligent, realized that it was much more manageable to work with various patches and that, in addition, these, with many less points, fit much better to the hull. My advice is to abandon the idea of creating a single surface. You will never get it.
If you want to show me some of the lines plan that represent problems, maybe I can help you.
Can you make a video tutorial please.Rhino commands to use. Exact order for use of commands depends on the shape and input curves.
Create 4 initial boundary curves using Curve or InterpCrv
Use EdgeSrf to create intial surface
Use InsertKnot to add control points for local refinement where desired (not InsertControlPoint command)
Use FitSrf or use RemoveKnot to simplify surface
Use Patch with Starting surface option to pull the surface to the input curves
Drag and nudge control points as desired, or use MoveUVN or use SoftMove to move control points for surface refinement.
Use Smooth to smooth the surface.
Sometimes iteration is needed.