Help modeling a canopy in Freeship for rc speed boat

Discussion in 'Software' started by Jansvast, Nov 26, 2020.

  1. Jansvast
    Joined: Nov 2020
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    Location: Slovakia

    Jansvast New Member

    Hi everyone! This is my first post here after much lurking.

    Im modeling my new rc speed boat and have most of the things figured out, but i cant for the life of me make a nice looking smooth transitioning canopy whithout a seam line with the deck in my design. I have one with a creased edge which i like, but i want to recreate one like other boats i like have. Any suggestions on how to achieve the geometry so it looks like in the pictures?

    Simply making the canopy edge non creased gives pretty bad results.

    Jan
     

    Attached Files:

  2. BlueBell
    Joined: May 2017
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    Location: Victoria BC Canada

    BlueBell "Whatever..."

    It looks fine.

    What is the problem?
     
  3. alan craig
    Joined: Jul 2012
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    Location: s.e. england

    alan craig Senior Member

    I think he wants a fillet radius between the deck and the canopy.
     
    pafurijaz likes this.
  4. pafurijaz
    Joined: Dec 2016
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    Location: Italy

    pafurijaz Senior Member

    This is very basic shape if I understood well as
    As said you need to add more vertex in FreeShip for a better edge transition but this harder than your model. and maybe the understanding of basic rules in subdivision can help for better modelling
     
  5. pafurijaz
    Joined: Dec 2016
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    Location: Italy

    pafurijaz Senior Member

  6. Jansvast
    Joined: Nov 2020
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    Location: Slovakia

    Jansvast New Member

    I have read the manual already, but i still dont know how to achieve the geometry i want. I managed to get a pretty nice smooth cabopy today, but its still not so nice, its quite wonky.

    Also, what am i doing wrong so that there is that depression in the middle (red arrow)?

    Thanks!
     

    Attached Files:

  7. pafurijaz
    Joined: Dec 2016
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    Location: Italy

    pafurijaz Senior Member

    Hi first of all this is a main problem working with FreeShip or DELFTShip, and this both that assume an half of hull by default make a creased edges on the middle and to avoid the depression and you can mirror the half to other side join together, or create extra vertices in the middle in order to have a surfaces continuity, below and image showing rules for Nurbs patches continuity but this also is true for subdivisions surfaces.
    [​IMG]
    you can also make a tweaking of vertex pulling them down to keep them aligned
     
  8. BlueBell
    Joined: May 2017
    Posts: 1,571
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    Location: Victoria BC Canada

    BlueBell "Whatever..."

    If you can't get the computer aided design right, think how hard it's going to be to build in real life!
     

  9. Jansvast
    Joined: Nov 2020
    Posts: 3
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    Location: Slovakia

    Jansvast New Member

    Dont worry, i have a 3d printer for that! Then i will sand and dill the plugs, make a FG mold and then make hulls. I have aome experience with that already and i have demoldability in mind :)
     
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