Hi there.
I'm new with multisurf, but i have some experience in Boat design using FEMAP (which is very limited but enough for what i need).
I use the shapes i create to perform simulations, and in these simulations i only need the underwater part of the vessel.
Multisurf in the beggining is very easy to use, but when you want to get a little bit deeper it gets a bit tricky.
my question is about triming surfaces.
Imagine that i have a draught of 7.1m in the initially shape, and i require a lower draft to perform another simulation (imagine that the loading condition on vessel changed), lets say 6.1m.
is there any fast way taht i can TRIM the existent geometry by 1 m in the Z axis direction, and get the new shape for the changing loading conditions??
Tks in advance.
Rod
I'm new with multisurf, but i have some experience in Boat design using FEMAP (which is very limited but enough for what i need).
I use the shapes i create to perform simulations, and in these simulations i only need the underwater part of the vessel.
Multisurf in the beggining is very easy to use, but when you want to get a little bit deeper it gets a bit tricky.
my question is about triming surfaces.
Imagine that i have a draught of 7.1m in the initially shape, and i require a lower draft to perform another simulation (imagine that the loading condition on vessel changed), lets say 6.1m.
is there any fast way taht i can TRIM the existent geometry by 1 m in the Z axis direction, and get the new shape for the changing loading conditions??
Tks in advance.
Rod