Hey,
I always have trouble turning lines plans of long keeled boats into a 3d surface. Where the keel or deadwood reaches the turn of the bilge creates some issues.
I have tried sweeping from 2 rails as well as lofting and curve networks. I am sure there must be a technique to it but I can't work out what it is.
All input welcome.
I always have trouble turning lines plans of long keeled boats into a 3d surface. Where the keel or deadwood reaches the turn of the bilge creates some issues.
I have tried sweeping from 2 rails as well as lofting and curve networks. I am sure there must be a technique to it but I can't work out what it is.
All input welcome.