How to draw a hole in Free!ship?

Discussion in 'Software' started by Brands01, Dec 4, 2006.

  1. Brands01
    Joined: Nov 2006
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    Location: Sydney

    Brands01 Senior Member

    I am wondering if anyone can tell me how to draw a hole in a surface in freeship to depict windows and portholes. At present I have just made window shaped layers and made them transparent, but I am sure this is the hard way!
     
  2. marshmat
    Joined: Apr 2005
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    Location: Ontario

    marshmat Senior Member

    Well, windows and portholes in reality are clear glass.... what's wrong with modelling them as such?
     
  3. Brands01
    Joined: Nov 2006
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    Brands01 Senior Member

    so I'm on the right track?
     
  4. Bruce Taylor
    Joined: Oct 2003
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    Location: Wakefield, QC, Canada

    Bruce Taylor Junior Member

    If you want a true hole (no glass) you can simply delete a face from the object you're modelling (select the face, then hit CTRL-X).

    As you probably know, it's quite easy to create smaller faces within an existing face. Just split existing edges on a face and insert new edges between the new points. Once you've made a smaller face, it's a simple matter to delete it, creating a hole in your centerboard trunk, gooseneck fitting, or whatever.
     

  5. Brands01
    Joined: Nov 2006
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    Location: Sydney

    Brands01 Senior Member

    Thanks Bruce, that has worked well.
     
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