Free!Ship Design Help 5.5 Planning Hull

Hence this is my question. Why do I??? I know it shouldn't.
 
Well I not sure what you mean by 'elected to make the rendering developable'. I have used FREE!SHIP for approx 6 hrs using a manual I found on the net to work out what i know (very little i think). I made the surfaces I wanted to develop into layers and simply made sure they are developable by looking at the gaussian curvature and developability check. Then used the develop plates tool. It sounds like I have missed a key step somewhere, by not stipulating the type of design or parameters the program is to run???

We need someone who is au fait with the intricacies of the program, but it does sound like as you say, a key step is missing. Someone will come along and set you right about the procedure hopefully.
 
I use Rhino rather than Free!Ship but I'll try to help.

I'm guessing that to create the bottom surface in FS you first created curves representing the keel and chine. Is that correct? If so, what was the next step in creating the surface?
 
Did you click the "Developable" box in the Layers Properties menu before creating the surface?
 
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RoBo, post your file here and we'll take a look. Distort it slightly before, so you don't need to care about authorship.
I think your problem is that you need each surface into a diferent layer to be able to develop, but having the file will make things easier.
 
No sign of that being other than a straight section vee, so something has gone awry. It would be nice if you could build in plate to that shape, certainly get a better ride than the developable shape which doesn't cut that well.
 
To get a developable surface, first set mode in perspective window to 'developability check', then set incremental distance to 0.01 or even smaller to fine tune the model. In some other window select a point in area of interest (red area in developability check), and move it around with arrow keys. You'll soon see where to move the points, that aren't defining developable surface. Every now and then select Tools>Develop plates, and check for the edge and area errors. Modify as necessary. That's done in model 5.4v1.fbm attached.

If you need conical shapes for some reason, the edges of the controlnet should be arranged to follow 'ruling lines' of the surface desired, as in model 5.4v2.fbm.

Greetings, Jarmo
 

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RoBo, Jarmo has pointed some good solutions. You are facing some Freeship limitations that can be partially handled using some tricks.
Totally flat regions of your plates are better solved using triangles rather than quadrilaterals in the controlnet. But you should use them only on the totally flat regions. Your file attached
 

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Awesome stuff guys. I was excited to open Quequen's and Jarmo's files but it seems they are saved in a newer version of FREE!SHIP. I've had a look for an updated version, but have only found attacking malware. The version I have is 3.30+.
I think Jarmo has provided the answer I'm looking for in 5.4V2 by using a conical shape. The use of ruling lines in the design shape is what I'm looking for. If I was to draw the shape manually I would have ruling lines and apex points. If anyone has a good safe link for the newest version that would be appreciated along with all the great help so far.
 
To answer Dcockley's question, of how I started the hull. I used the prompts for creating a new design with 3 control points. Made a crease at the middle (chine) control points. Then manipulated the control points to create 5.4V1.
 
Can Free!Ship be used to "automatically" generate a developable surface, or does the user need to manipulate the surface until it is sufficiently close to "developable"?
 
Can Free!Ship be used to "automatically" generate a developable surface, or does the user need to manipulate the surface until it is sufficiently close to "developable"?

No, the program has to "know" wich way to roll the plate.
the user need to manipulate the surface until it is sufficiently close to "developable"
js
 

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