Blender for hull design

Discussion in 'Software' started by cutawaycafe, May 15, 2013.

  1. zukobo
    Joined: Sep 2019
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    Location: taiwan

    zukobo Junior Member

    Blender 2.8 now defaults to metric object dimensions.

    Blender 2.8 was practically a total rewrite of blender - so many things changed with user interface, object hierarchy, units, tools... Compared to "pre 2.8", it's totally different than what you may have seen before.

    One of the things that I find helpful for precise dimension-ing - when you scale or move something or apply an operation, you type in the dimension you want numerically.

    Some of the funding for 2nd half of 2019 is being specifically allocated to work on snapping tools and precision modeling.

    The blender development fund has some big sponsors onboard recently - current development funding is in excess of $84,000 USD per month: Blender Development Fund https://fund.blender.org/
     
  2. pafurijaz
    Joined: Dec 2016
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    pafurijaz Senior Member

    Wow this is a very big projects I hope to see more develop on thanks for your works..
     
  3. Andy
    Joined: Aug 2003
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    Andy Senior Member

    Looks great, I'm interested in seeing your next steps!
     
  4. zukobo
    Joined: Sep 2019
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    Location: taiwan

    zukobo Junior Member

    2019_10_15_v05.png
    Example showing bulkheads and stringers and one stringer removed to show notching in both bulkhead and stringer.

    2019_10_15_v03.png
    Bulkheads with minimum floor height defined and hull plates separated into individual sheets.

    2019_10_13_v07.png
    Example hull generated with bulkheads following parametric curves and plates separated by color with thickness added.
     
  5. zukobo
    Joined: Sep 2019
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    zukobo Junior Member

    pafurijaz likes this.
  6. pafurijaz
    Joined: Dec 2016
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    pafurijaz Senior Member

    Wow cool I check it now, and I share it everywhere I can :)
     
  7. zukobo
    Joined: Sep 2019
    Posts: 15
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    Location: taiwan

    zukobo Junior Member

    edzop/bpyhullgen https://github.com/edzop/bpyhullgen/blob/master/EXPORTING.md

    export.png
    Added UI to test exporting files...

    quick_hull.png
    Quick hull sample with plates separated automatically and unique color assigned by script during separation process

    export_plate_svg.png
    Resulting plates flattened and exported via script... (export plates button)

    export_dxf.png

    Resulting plates cleaned and ready for nesting (import plates button)

    Still work in progress but functional at this point...
     
  8. zukobo
    Joined: Sep 2019
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    Location: taiwan

    zukobo Junior Member

  9. zukobo
    Joined: Sep 2019
    Posts: 15
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    Location: taiwan

    zukobo Junior Member

    Just an update... I've added some features and tested the output by making a 1:40 a scale model... laser cut.

    deepnest.png
    2020_05_26_hull_7_c.png
    2020_05_26_hull_7_a.png
    2020_05_26_000501_45.jpg
    2020_05_26_000441_44.jpg
    2020_05_26_000405_42.jpg
    2020_05_25_234334_40.jpg
    2020_05_25_231223_35.jpg
    2020_05_25_215652_28.jpg
    2020_05_25_195108_11.jpg
    2020_05_25_042051_267.jpg
    2020_05_25_041712_257.jpg
    2020_05_25_032251_255.jpg
     
  10. zukobo
    Joined: Sep 2019
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    Location: taiwan

    zukobo Junior Member

    Attached Files:

  11. zukobo
    Joined: Sep 2019
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    Location: taiwan

    zukobo Junior Member

    2020_03_15_keel_07.png 2020_03_15_keel_05.png 2020_03_15_keel_03.png 2020_01_19_aluminum8.png 2020_01_19_aluminum7.png 2020_01_19_aluminum5.png 2020_01_19_aluminum4.png 2020_01_19_aluminum3.png 2020_01_19_aluminum2.png 2020_01_19_aluminum.png 2020_01_19_11_4_03.png
     
    pafurijaz likes this.
  12. pafurijaz
    Joined: Dec 2016
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    pafurijaz Senior Member

    Nice the script for calculation, I hope in more improvement, maybe is also useful getting information from an existing hull with ideal waterline, but I check this and I perform more test.
     

  13. Dejay
    Joined: Mar 2018
    Posts: 518
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    Location: Europe

    Dejay Senior Newbie

    Wow, good work on that addon! I really like the renders too, they look cute haha.

    I've considered hacking together a generator either in javascript and webgl as a simple to use web app or as a plugin for Fusion 360. There is a thread here about developable surfaces too. I think there is a lack of free software to make small and simple boat shapes that you know that will be developable and can be cut out of plywood.
     
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