Blender for boat design with FreeShip

Discussion in 'Software' started by pafurijaz, Dec 23, 2016.

  1. pafurijaz
    Joined: Dec 2016
    Posts: 101
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    Location: Italy

    pafurijaz Senior Member

  2. zukobo
    Joined: Sep 2019
    Posts: 12
    Likes: 2, Points: 3
    Location: taiwan

    zukobo Junior Member

    Amazing work... You really have progressed a lot and this is really nice...

    I have a question about your workflow on the notches for the longitudinal stringers and bulkheads... Are you using Boolean modifier or other technique? I had good success with Boolean but when you have many bulkheads and stringers it becomes very complicated to maintain manually and you can easily have 60-100 Boolean modifiers in the stack... That's why I switched to python code script driving the blender so it's all automated. I do intend to share it but it needs a bit of polishing up and some documentation before other people can use it easily. I'll probably put it on github when it's a bit more mature...

    Can you share some more about your workflow for creating the stringers in this picture?
     

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  3. pafurijaz
    Joined: Dec 2016
    Posts: 101
    Likes: 14, Points: 28, Legacy Rep: 18
    Location: Italy

    pafurijaz Senior Member

    Hi here I used many different techniques, booleans and directly mesh modelling.
    You are right with many boolean operator Blender lacks a bit, but if you use a single object with various joined parts in a single obj you can reduce the number of modifiers.
    I'm working on reorganize the tug model with the latest Blender 2.8 with collections and some basics layout. And when I have some solid workflow I share something about, for now you can download my model from grabCAD and from my page on FaceBook.
    Titan_Tug_02.png
     
  4. pafurijaz
    Joined: Dec 2016
    Posts: 101
    Likes: 14, Points: 28, Legacy Rep: 18
    Location: Italy

    pafurijaz Senior Member

    Hi everyone here are some updates regarding the layout, here some 2D tables created entirely with Blender, using various methods, and instances, now with the new collection system there are great possibilities in organizing the design, for 3D CAD users standard I think it's still complicated to find familiarity with Blender, but I think it represents a valid alternative to classical 2D CAD.
    below some work of the past months.
    Dory_Skiff022.jpg Titan_Tug_13+bb.png Titan_Tug_14+b.png Titan_Tug_12+b.png
     

  5. zukobo
    Joined: Sep 2019
    Posts: 12
    Likes: 2, Points: 3
    Location: taiwan

    zukobo Junior Member

    Very cool - thanks for the updates!
     
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