jehardiman
Senior Member
- Joined
- Aug 5, 2004
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- Port Orchard, Washington, USA
You know, based upon the TV popularity of poker, the present trend of crapshoot environmental design , and the big money being thrown around. I propose that the next Americas Cup not be done in boats at all.
TV freindly America's Cup Rules
Required: Std 52 card deck, Cribbage board.
1) Defender and Challanger both ante up $100M with the Defender selected host venue. Of this $150M goes to charity and $50M to the host venue. This sets the best 2 out of 3 "Match". The Challanger picks the Day to start the first "Race", the Defender picks the strating Time.
2) On the appointed day(s) set by the Challanger, the two syndicates show up for the "Race". The board, with red and black pegs, and deck are provided by the venue. The Defender gets all the red cards, the Challanger all the black. If there is any abnormality in the deck at this time, the syndicate Lawyers will have a WWF Cage Match to decide the outcome.
3) Each syndicate secretly choses 1 card from thier 26, this is the "Boat".
4) Each secretly discards 5 cards from thier remaining 25 cards (NOTE: Swiss Rules: the Defender gets to choose which 5 the Challanger discards).
5) A coin is tossed and the toss winner takes the remaining 40 cards and shuffles them, the toss loser cuts the deck no more than 5 times, and the deck placed face down at the end of the board. This is the "Swell". When the Swell is placed, both sides reveil thier Boat.
6) The top two cards are pulled off the Swell and turned face up. This is the "Puff"
7) Each syndicate sums the value (face cards are 10, all other thier spots) of the Puff with their Boat. The syndicate closest to 18 pegs 7 holes with the peg of thier Boat color first, if both are closest, then both peg 7 at the same time. The one further from 18 pegs 7 minus the difference between the two hands, but not less than 1, with the peg of their Boat color after the other syndicate. If the sum of the Puff and Boat is over 26, that Boat is assesd to have broken and the syndicate cannot further peg for the rest of the Swell.
8) After both syndicates have pegged, the Puff is discarded and the next two top cards are drawn. Play procededs per (7).
9) First Syndicate to 121st hole is the race winner. If neither syndicate reaches 121 before the Swell is depleted then the Race is "Over Time Limit" and does not count for the Match. If both sides happen to peg 121 simlatniously per (7), then the Race is a "Draw" and does not count in the Match
10) Races will occur every other day after the first at the venue until the conditions of the Match are completed.
TV freindly America's Cup Rules
Required: Std 52 card deck, Cribbage board.
1) Defender and Challanger both ante up $100M with the Defender selected host venue. Of this $150M goes to charity and $50M to the host venue. This sets the best 2 out of 3 "Match". The Challanger picks the Day to start the first "Race", the Defender picks the strating Time.
2) On the appointed day(s) set by the Challanger, the two syndicates show up for the "Race". The board, with red and black pegs, and deck are provided by the venue. The Defender gets all the red cards, the Challanger all the black. If there is any abnormality in the deck at this time, the syndicate Lawyers will have a WWF Cage Match to decide the outcome.
3) Each syndicate secretly choses 1 card from thier 26, this is the "Boat".
4) Each secretly discards 5 cards from thier remaining 25 cards (NOTE: Swiss Rules: the Defender gets to choose which 5 the Challanger discards).
5) A coin is tossed and the toss winner takes the remaining 40 cards and shuffles them, the toss loser cuts the deck no more than 5 times, and the deck placed face down at the end of the board. This is the "Swell". When the Swell is placed, both sides reveil thier Boat.
6) The top two cards are pulled off the Swell and turned face up. This is the "Puff"
7) Each syndicate sums the value (face cards are 10, all other thier spots) of the Puff with their Boat. The syndicate closest to 18 pegs 7 holes with the peg of thier Boat color first, if both are closest, then both peg 7 at the same time. The one further from 18 pegs 7 minus the difference between the two hands, but not less than 1, with the peg of their Boat color after the other syndicate. If the sum of the Puff and Boat is over 26, that Boat is assesd to have broken and the syndicate cannot further peg for the rest of the Swell.
8) After both syndicates have pegged, the Puff is discarded and the next two top cards are drawn. Play procededs per (7).
9) First Syndicate to 121st hole is the race winner. If neither syndicate reaches 121 before the Swell is depleted then the Race is "Over Time Limit" and does not count for the Match. If both sides happen to peg 121 simlatniously per (7), then the Race is a "Draw" and does not count in the Match
10) Races will occur every other day after the first at the venue until the conditions of the Match are completed.