After a bit of study, I thought that a submarine or torpedo would not exhibit a drag hump at the 'hull' speed, compared to a surface ship, due to lack of wave resistance. So I developed a torpedo with a very thin strut in FreeShip (freeship can't run drag calcs if vessel isn't surface piercing, hence the need for the strut). I also made a surface ship of the same length (16ft) and displacement (700lbs). I expected to see a more smooth parabolic curve for the torpedo compared to the surface ship which I expected a pronounced hump at the ~5.5knt speed. FreeShip uses Holtrop 1988 method, which I'm unfamiliar with.
Here's the results... not really what I expected. Obviously the <1 inch wide strut is coming up with a much larger wave drag at 3knts than expected, but the surface ship hump at 5.4kn is relatively small. I was expecting to see a larger hump in the surface ship, possibly where the torpedo would have less drag due to lack of wave resistance. But the submerged vessel with the added surface area is showing higher drag at all speeds.. Food for thought.
Here's the results... not really what I expected. Obviously the <1 inch wide strut is coming up with a much larger wave drag at 3knts than expected, but the surface ship hump at 5.4kn is relatively small. I was expecting to see a larger hump in the surface ship, possibly where the torpedo would have less drag due to lack of wave resistance. But the submerged vessel with the added surface area is showing higher drag at all speeds.. Food for thought.