Blender for hull design

Discussion in 'Software' started by cutawaycafe, May 15, 2013.

  1. zukobo
    Joined: Sep 2019
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    Location: taiwan

    zukobo Junior Member

    I started a new thread for my latest build which was generated using blender:

    4.8m silver bullet

    [​IMG]
     
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  2. pafurijaz
    Joined: Dec 2016
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    Location: Jamestown, Saint Helena

    pafurijaz Senior Member

  3. zukobo
    Joined: Sep 2019
    Posts: 63
    Likes: 15, Points: 8
    Location: taiwan

    zukobo Junior Member

    Blender 3.0 "Geometry Nodes" is pretty mind blowing... I am spending a bit more time learning "Geometry Nodes" now...

    Basic hull structure components I'm playing around with new geometry nodes....

    2021_01_04_nodes.png
    2022_01_04_node_b_0002.jpg


    2022_01_04_node_b_0001.jpg

    2021_01_04_nodes2.png

    2022_01_04_node_b_0003.jpg

    It allows for very precise parametric dimensions with real time feedback... very similar to grasshopper for rhino.

    Geometry nodes is a game changer for blender for sure.
     
  4. zukobo
    Joined: Sep 2019
    Posts: 63
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    Location: taiwan

    zukobo Junior Member

    I added my work so far to github if you want to play with it or contribute:

    blender_boat_nodes
     
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  5. pafurijaz
    Joined: Dec 2016
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    Location: Jamestown, Saint Helena

    pafurijaz Senior Member

    Nice I will check your nodes,
    I also hope, if you can start the develop, of a simple add-on to extract some hydrostatic data, from a custom hulls in Blender

    Here my attempt with node for linesplan from an hull I have to get back into this but you are right the Geometry node can be a game changer

    [​IMG]
    [​IMG]
     
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  6. zukobo
    Joined: Sep 2019
    Posts: 63
    Likes: 15, Points: 8
    Location: taiwan

    zukobo Junior Member

    I have spent some time recently updating the geometry nodes version of blender hull generator.

    The latest changes are commited to github (link in previous post)

    2022_06_10_nodes0001.png 2022_06_10_nodes0002.png 2022_06_10_nodes_skin0002.png 2022_06_11_nodes_a.png 2022_06_11_nodes_b.png
     
  7. zukobo
    Joined: Sep 2019
    Posts: 63
    Likes: 15, Points: 8
    Location: taiwan

    zukobo Junior Member

    I have tested the latest version by producing a real world scale model generated with the geometry nodes in the previous post. Everything fits together tightly.

    The file is posted on github. 20220611_161936.jpg 20220611_164141.jpg 20220611_170728.jpg 20220611_170815.jpg 20220611_171015.jpg 20220611_171026.jpg
     
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  8. pafurijaz
    Joined: Dec 2016
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    Location: Jamestown, Saint Helena

    pafurijaz Senior Member

    You are too far ahead, this is something that I have to look carefully, with the geo nodes I'm at zero progress.
     
  9. zukobo
    Joined: Sep 2019
    Posts: 63
    Likes: 15, Points: 8
    Location: taiwan

    zukobo Junior Member

    Will try to do some more documentation and sample files... the nodes are reusable and can be linked between projects
     

  10. terenceorcy
    Joined: Aug 2022
    Posts: 1
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    Location: Brazil

    terenceorcy New Member

    Zukobo, your project is a big game changer in boat development for Blender users. Congratz on that! I hope someday "pay you a coffe".
    My question, is open to all users that know how to do and would like to share the knowledge.

    Question: I have made a chined hull and in the real world it supouse to be developed using naval plywood. What is the safest way to flatten this hull using inbuilt blender resources ??
     
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