Boat Design Forums  |  Boat Design Directory  |  Boat Design Gallery  |  Boat Design Book Store  |  Thanks to Our Site Sponsors

Go Back   Boat Design Forums > Design > Software
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 09-23-2007, 08:14 PM
Willallison's Avatar
Willallison Willallison is offline
Senior Member
 
Join Date: Oct 2001
Rep: 2319 Posts: 3,502
Location: Australia
Superstructures in Rhino

There's been a million and one threads on modelling hulls in Rhino, but I'd be interested to hear how others go about modelling the superstructure. Obviously it varies boat to boat and from person to person, but there are bound to be tricks that those of us who find CAD the most tiresome aspect of yacht design haven't picked up on - like me!
__________________
Will
Imaginocean Yacht Design
Logic will get you from A to B... Imaginocean will take you everywhere else...
www.imaginocean.net
Reply With Quote
  #2  
Old 09-23-2007, 09:46 PM
Fair1 Fair1 is offline
Junior Member
 
Join Date: Aug 2007
Rep: 10 Posts: 7
Location: Seattle
For cabin sides its as easy as extruding with a tapered angle for tumble and the trimming out windows and offsetting surfaces for design features, rather straight forward.

For organic features I tend to use networksrf more than anything else. Either way you do it rhino make it extremely easy to develop stuff from sketches to the finished tooled part.


--John
Reply With Quote
  #3  
Old 09-23-2007, 10:52 PM
RThompson RThompson is offline
Senior Member
 
Join Date: Nov 2004
Rep: 116 Posts: 141
Location: Tasmania
I tend to draw planar views of the bit i want to model
eg profile and plan views of a windscreen

then I use 'curve from two views' to generate rails for a two rail sweep. the process tends to be iterative in that the generated rail usually has to many points to be of much use. between the refit and rebuild curve tools and a few quick and dirty trial sweeps i can usually get close to the surface i want.
Also the 'blend' tools get a good workout especially between an exterior longitudinal and transverse member.

I also use planar drawings projected onto surfaces.
Using the planar drawings as a starting point also means that you develope a (rough) 2d drawing at the same time or on the other hand you can import 2d drawigns to kick off with.

Rob
Reply With Quote
  #4  
Old 09-24-2007, 01:59 AM
bhnautika bhnautika is offline
Senior Member
 
Join Date: Feb 2006
Rep: 547 Posts: 540
Location: australia
Will I can’t see where there is a difference between manipulating a surface of a hull and one for the super structure. I have always treated a 3D model as a little bit of drafting but a lot like building the real thing. Sometimes you have to build some scaffolding or station frames or the like (lines, points etc), to then put a surface on it, which you can change later, trimming or adding ,bending etc.
Reply With Quote
  #5  
Old 09-24-2007, 02:15 AM
Raggi_Thor's Avatar
Raggi_Thor Raggi_Thor is offline
Nav.arch/Designer/Builder
 
Join Date: Jan 2004
Rep: 696 Posts: 2,457
Location: Trondheim, NORWAY
I prefer nudging control points to make 2D curves into 3D, first draw a side view of a curve, then in top view move the control points to make it look right. Then edgesurf, loft or whatever to make the surfaces.
__________________
Regards, Kvedja, mvh,
Ragnar Thor Mikkelsen
www.MBOATS.no
Reply With Quote
  #6  
Old 09-24-2007, 06:07 PM
Willallison's Avatar
Willallison Willallison is offline
Senior Member
 
Join Date: Oct 2001
Rep: 2319 Posts: 3,502
Location: Australia
Hmmm - interesting... there you go, see - 4 replies and 4 different ways of doing it!
To date, I've done it much like Rob, though I do tend to use extrusions a bit. One thing I haven't perfected yet is how to partly trim a solid offset surface. For instance, when doing cabin windows as in the example below.
The cabin side must be partly trimmed (in red) to allow for the thinner glazing.
Now some (me previously) don't go to this level of detail in 3D - just do the outside surfaces then export and do it all in 2D, but of course the more you can do in 3D, the less likely you are to introduce errors....
Attached Thumbnails
Superstructures in Rhino-window.jpg  
__________________
Will
Imaginocean Yacht Design
Logic will get you from A to B... Imaginocean will take you everywhere else...
www.imaginocean.net
Reply With Quote
  #7  
Old 09-24-2007, 07:55 PM
bhnautika bhnautika is offline
Senior Member
 
Join Date: Feb 2006
Rep: 547 Posts: 540
Location: australia
Will as I always say, with CAD there’s no right or wrong way, just your way. If you are dealing with solids then boolean operations are the way to go in your example. With surfaces I trim away the bits I don’t want then profile the rest.
Attached Thumbnails
Superstructures in Rhino-hole.jpg  
Reply With Quote
Reply



Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes


Similar Threads
Thread Thread Starter Forum Replies Last Post
Maxsurf vs Rhino which is easiest for building superstructures? yades Software 11 01-15-2010 03:13 AM
2D Rhino to Autocad export and rhino sectioning fede Software 13 10-18-2009 02:55 AM
rhino help snow 57 Software 2 09-04-2007 04:57 PM
Design of superstructures etc.. in FREEship AstroTux Software 1 07-27-2006 09:21 PM
Materials for decks and superstructures ??? fcfc Materials 2 04-15-2005 08:25 AM


All times are GMT -5. The time now is 07:27 AM.


Powered by: vBulletin Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Web Site Design and Content Copyright ©1999 - 2012 Boat Design Net