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#1
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| Prosurf: Combining hard and soft chine Playing about with the demo of Prosurf and I'm wondering how best to go about producing a hull which is hard chined near the transom then soften into a rounded chine further forward..... Any suggestions?
__________________ Will Imaginocean Yacht Design Logic will get you from A to B... Imaginocean will take you everywhere else... www.imaginocean.net |
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#2
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| Found it! Below is a quote from New Wave Systems website Pretty good stuff this program MaxSurf has a better userinterface, but Steven has implemented some great stuff in his program. I wish I could afford them both 3. Combination polyline and curve entities ProSurf avoids these problems by allowing a "curve" entity to consist of both polyline and curve segments.* (Note that this is not done by doubling up on knot values or vertex values.)* Each edit point that defines the combined entity includes an indicator that says whether it is acurvefit point or a polyline knuckle point.* This means that the user doesn't have to worry about connecting or splitting separate curve or polyline entities.* If you want to change an edit point to/from a curvefit point from/to a polyline point, you just have to pick the point with the knuckle (toggle) command.* You can even create one of these combo curve-polylines by picking the input positions using the 'c' (curve) or the 'k' (knuckle) keys.* |
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