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  #1  
Old 07-06-2011, 03:23 AM
PdStripGui PdStripGui is offline
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PdStrip on windows XP

Hello!

I want to work with Pdstrip on Windows XP.
But I have understood, I have to compile the file PdStripGui.f95 into PdStripGui.exe with "gfortran PdStripGui.f95 -o PdStripGui.exe"!
I have already spent a lot a time...
I do not manage to compile even with Cygwin to make this compilation!
Could everybody help me ?
Where could I download the PdStripGui.exe?
Thanks
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  #2  
Old 07-06-2011, 05:13 AM
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daiquiri daiquiri is offline
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Hello,
Please read this thread: PDStrip, free strip theory program
in particular the last two pages.
Cheers
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  #3  
Old 07-06-2011, 06:56 AM
PdStripGui PdStripGui is offline
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Thanks.
I have read the thread but it is not still very clear:
Does it mean that the pdstrip code is not correct?
Is it impossible to run PdStrip on windows?
But I have also read that people have used this freeware and that they have obtened results!
They were speaking to their difficulties to analyse these results.
Were they working on Linux to run PdStrip?
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  #4  
Old 07-06-2011, 07:22 AM
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yipster yipster is offline
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i stil have this rar exe, its dos but i could not get it started quickly before, if you do tell us
Attached Files
File Type: zip pdstrip-bin_rev27.zip (637.5 KB, 19 views)
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  #5  
Old 07-06-2011, 08:10 AM
PdStripGui PdStripGui is offline
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Thanks for the attached file but I had already this file PdStrip.exe.
I just want the compiled file PdStripGui.exe!
Do you use Pdstrip on windows?
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  #6  
Old 07-06-2011, 08:20 AM
PdStripGui PdStripGui is offline
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Trying to compile PdStripGui.f95, I have the following error message:
" WINAPP
1
Error: Unclassifiable statement at (1).
PdStripGui.f95:8.12:

USE CLRWIN
Fatal Error: Can't open module file 'clrwin.mod' for reading at (1): No such file or directory
"

Perhaps is a good idea to work on Linux?
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  #7  
Old 07-06-2011, 09:19 AM
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daiquiri daiquiri is offline
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In the thread I've indicated above, it appears that Tim B and Paolo83 are working on the Windows GUI version of the software. So you could try to contact them directly and see if they can help you or if they have a better version for Windows.
Cheers
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  #8  
Old 07-06-2011, 01:57 PM
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Martijn_vE Martijn_vE is offline
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Quote:
Originally Posted by PdStripGui View Post
Where could I download the PdStripGui.exe?
Thanks
Try the attached file, it should work
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File Type: zip PdStripGui.zip (30.8 KB, 25 views)
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  #9  
Old 07-06-2011, 01:59 PM
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Martijn_vE Martijn_vE is offline
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Quote:
Originally Posted by Martijn_vE View Post
Try the attached file, it should work
But it didn't, forgot to attach a dll file!
This one does though....
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File Type: zip PDStrip.zip (642.7 KB, 29 views)
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  #10  
Old 07-06-2011, 02:40 PM
Tim B Tim B is offline
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Thanks Martijn, that saves me a bit of work. I have added it to the openDynamics repository with the rest of the PDStrip code.

I am slowly working on understanding the outputs, I haven't yet started to consider the inputs and GUI in any great detail. Unfortunately, it takes time that I just don't have at the moment, so progress is very slow.

Any help is much appreciated!

Tim B.
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  #11  
Old 07-06-2011, 02:40 PM
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CaptBill CaptBill is offline
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Quote:
Originally Posted by Martijn_vE View Post
But it didn't, forgot to attach a dll file!
This one does though....
Hi Martijn,

Do you have the source of the dll or actually just the interface to get an idea how it is set up? With that i might be able to do a simple wrapper and utilize it through Lazarus (cross compiler Delphi) without much problems.

I bet the guys in the Lazarus community would be all over this...imagine being able to test your designs out on a 'float simulator' instead of a flight simulator...we could have races of our designs in a game environment.
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  #12  
Old 07-06-2011, 04:30 PM
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Martijn_vE Martijn_vE is offline
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Quote:
Originally Posted by Tim B View Post
Thanks Martijn, that saves me a bit of work. I have added it to the openDynamics repository with the rest of the PDStrip code.

I am slowly working on understanding the outputs, I haven't yet started to consider the inputs and GUI in any great detail.
Tim B.
A few years ago, just after I started this thread (PDStrip, free strip theory program) I've been working on an interface with PDstrip.
I had the geometry and input file pretty much sorted out if I recall correctly.
However when it came to interpreting and filtering the output generated by PDstrip I encountered a lot of difficulties.
What I was particularly interested in, apart from the RAO's of course, was to evaluate acceleration in specified points.
PDstrip should be able to do this, but crashed each time.

None of the guys behind PDstrip had the time or seemed able to help me sort this out.
It eventually came to a point where I just got frustrated and gave up.
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  #13  
Old 07-06-2011, 04:34 PM
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Martijn_vE Martijn_vE is offline
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Quote:
Originally Posted by CaptBill View Post
Hi Martijn,

Do you have the source of the dll or actually just the interface to get an idea how it is set up?
No, both the GUI and the dll were sent to me in binary form
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  #14  
Old 07-06-2011, 07:08 PM
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CaptBill CaptBill is offline
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Quote:
Originally Posted by Martijn_vE View Post
No, both the GUI and the dll were sent to me in binary form
Bummer.
So looks like this just got abandoned. What a trip, 'look it's an abandoned hull rocker floating around! Hoist er' on deck!'

Someone definitely needs to jump on this 'salvage' right here. If this little app became useable it would really open the door to some cool possibilities.

I hope some of the things I am attempting may simplify constructing something like this from scratch. I am guessing that each of the lines (beziers) that is produced are used like 'tracks'. Hull swings in a cradle which is the curve/bezier. Hull moves along depending on the track (bezier/curve) which changes (to one of the 20 or so tracks available) based upon the external wave force.

Is that anywhere close to what it is doing?

Thanks....very interesting.
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  #15  
Old 07-07-2011, 02:04 AM
PdStripGui PdStripGui is offline
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Thanks a lot Martijn_vE!
This time I have a great interface!
It is time to work!
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