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#1
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| constructing a normal in CAD (Maxsurf or AutoCAD) Hello. I have a problem I need to solve in either AutoCAD or Maxsurf. I have a hull shape that I want to put some rudders on perpendicular to the hull surface (or at some other angle). I have a buttock and a section at the point where I want to put the rudder but I'd like to know how to find the normal to the surface at that point or alternatively I have the lines in AutoCAD and would like to know how to find the normal there. Can someone give me so tips? Thanks Last edited by Speng : 10-16-2008 at 06:39 AM. Reason: Changed title |
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#2
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| Do you have a copy of Workshop as well, or only Maxsurf? Workshop can calculate a surface normal at the intersection of a section and a buttock. These are normally used for calculating stringer orientation and cutouts in frames, but could be used for your purpose quite easily. Otherwise I would suggest exporting the section and buttock contours to Autocad and using these to calculate a normal vector at their intersection.
__________________ Andrew Mason Formsys http://www.formsys.com Maxsurf Academic http://www.formsys.com/academic/maxsurf/ |
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#3
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| I think rhino will give you the best work. You can make a 3d model using the lines drawing from autocad in rhino and for this work rhino is the best. After making the model ; rhino will give you the best 3d visualization to put rudder at a particular position and at a particular angle. Wish you all the best. |
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#4
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| Quote:
Thanks |
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