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#31
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The theoretical calculation of the true shape using math or, as I have found, something like Delftship, is far and away easier |
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#32
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Other than the layout of the toolbar, there is little difference between FreeShip and DelftShip, but FreeShip does plank developments and free DelftShip doesn’t. I find it useful to think of the hull lines that FreeShip creates as flexible battens connected to the control points by rubber bands. The trick is to use the minimum control points; too many makes the task more difficult or even virtually impossible. This is the sequence for starting a new design inFreeShip: File, New, enter number of horizontal control points (minimum 3, no more than 4 or 5 for first attempt!), number of vertical control points = sheer + chines + keel (e.g., for a 5-plank flat-bottom design enter 3), enter length/beam/draft (they can all be changed later), select imperial or metric units, click OK In Project Settings (Main Dimensions) - enter water density, note the descriptive stuff you can input but just click OK for now You will get FreeShip's idea of typical hull shape. I usually shape the stem profile first Adjust the stern: for example, to get a double ender set the Y-coordinates of the transom to zero then adjust the stern stem profile Set Visibility to "Show both sides" In the Perspective view try moving the round hull view around, also check out the Right Click menu; I prefer to set mode to Shade for general viewing. Add chines: in any view CTRL-Click all the horizontal lines linking the control points, one each for the sheer, keel and chines. Get them all highlighted then Edge, Crease Prepare for plank developments: Visibility, Interior edges; Layer, Dialog, click Developable for each layer; Layer, Autogroup Display Developments: Tools, Develop Plates Bidda-bang, Bidda-boom! Now fool with the control points; there less there are the easier it is! Hull data can also be imported although I do not use that capability. Many folk do that to get an existing design into FreeShip, to access the plank development, hydrostatics or other capabilities. Unfortunately the software seems to create a control point for every data point whether it is needed or not, which usually far too many to permit convenient manual changes.
__________________ "Boats are like rabbits; you can have one boat or many, but you can't stop at two" - A. Onassis Boat designs: "a convoluted collection of discontinuous compromise" - Par ". . . ere the end, some work of noble note, may yet be done . . ." -Tennyson Dances with Turkeys |
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#33
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| As Ad hoc has suggested "geosiming" it would be a way to go. The late Mike D posted a comprehensive article on geosims sometime in Sept 2002 in this forum. He also wrote an article about Wetted Surface Area. But you are interested in developable surface area. There was an obscure program I have come across before (I think Plywood Pro) that optimizes the layout on a sheet of plywood. It is a DOS based program so don't expect it to be around anymore. You can also use the good old fashioned "Simpsons Rule" the Naval Architect uses. You need an Excell spreadsheet to do this. As our Naval Archie says, nobody uses Simpsons anymore. With a click on the ACAD, the surface area of the defined boundaries was given in a fraction of a second. |
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#34
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| Delftship - how to Import Chines Example Yeah, all that stuff would have been of interest a few months ago, but its all redundant now. Just in case we get a future new user, I have included some file entries at the bottom of this post. If you paste the figures into a text file ( kayak.txt ) , then "Import Chines" in Delftship, you get a sort of a kayak hull. Then select "View", "Plate Developments", you get plate dimensions like the ones attached. Actually, I noticed I cant print these plate developments in my free version of Delftship. I guess you have to pay for that. ============================================== ... start of file , import figures below this line, up to and including the words EOF 0 .05 0 .06 1.5 0 .04 2.5 0 0 4.5 0 .055 .03 .01 .09 1.5 .2 .026 2.5 .2 .03 4.75 0 .1 -.015 .018 .18 1.5 .27 .08 2.5 .29 .08 4.9 0 .19 -.03 .02 .32 1.5 .29 .24 2.5 .3 .23 5.03 0 .34 EOF ... end of file Last edited by rwatson : 10-20-2010 at 04:59 PM. Reason: speeeelling |
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#35
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For my purposes, building boats of less than 20' length, I have been able to mathematically design the hull at full-size; scale the dimensions down to create a model if desired for visualization; and get my sheathing panel patterns only after constructing the actual frame or mold setup. Panel dimensions can be rather easily calculated if the panels have a single curvature with no twist, but that limits us to somewhat simple shapes. Good luck with your model. |
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#36
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I have gone even further on one or two boats and used a straight-line plank development, the sheer curve in the plan view and the flare angle to define the bottom rocker and sheer profile. Although limiting to the boat designer, this has produced useful and attractive boats.
__________________ "Boats are like rabbits; you can have one boat or many, but you can't stop at two" - A. Onassis Boat designs: "a convoluted collection of discontinuous compromise" - Par ". . . ere the end, some work of noble note, may yet be done . . ." -Tennyson Dances with Turkeys |
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#37
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#38
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- ... I used that approach for several of my early boats, starting with some awful flat-bottom canoes. Later - as I progressed to Boat Design 102 - I moved on to 5-plankers with bilge planks which led to Dora at Challenge: The 100$ boat! which is pretty enough for anyone IMHO. Dora’s bilge planks have a lot of twist which creates the deep forefoot; it made her quick she tracks like she’s on rails, but can be is hard to turn and tends to windsock. For the next canoe - Boat Design 201 - I again kept the flare angle constant but allowed the sheer line in the sheer developments to curve up at the stem to neutralize windsocking. For both these hulls I cut the bilge planks to fit the holes between the sheers and the bottom plank rather than using plank developments. These were not S&G; note the chine logs in the image. This time I traced the bottom shape from the chine edges of the sheer planks: as a result the bilge planks have no twist and were much easier to glue in place. It produced a boat with much more rake in the stem foot; it is much easier to turn though a hair slower. My canoe designs are still evolving. That approach doesn’t work for S&G where the plank developments determine the hull shape during the build. I suppose I will move on to BD-202 and allow the flare angle to vary to introduce twist into the sheers. If I were drafting instead of using FreeShip I would plot a line through the middle of the sheer that would unroll to a straight line in the development - not too difficult - then measure vertically from the line to sheer and chine at each station in the profile view, divide by sine(flare_angle) and transfer these values to the plank development drawing. Did I just figure out the problem for Rwatson? No! It should work for sheer planks but not for more complicated stuff like bilge planks and vee-bottom planks. However, if they are conic projections it is not difficult, but once we abandon the simple 5-planker and attempt a multi-chine hull I get lost. We need help from someone who took Boat design 301 or later ![]()
__________________ "Boats are like rabbits; you can have one boat or many, but you can't stop at two" - A. Onassis Boat designs: "a convoluted collection of discontinuous compromise" - Par ". . . ere the end, some work of noble note, may yet be done . . ." -Tennyson Dances with Turkeys |
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#39
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| panels Graph paper? |
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#40
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| Freeship has this capability for example . victory motorcars |
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#41
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| Thanks for that xuxuki. As it happens, I bought a copy of Freeship some time ago, and almost forgot I owned it. I tried the 'import chines', and found I could develop the hull sides, AND print them, and create DXF files from them too. The ability to specify lines as figures, and them have them drawn and exported for development makes the purchase worthwhile, whereas I initially had discarded the software as too awkward and complex to use. |
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#42
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