stephen gibson
05-08-2007, 03:38 AM
I am evaluating 3d software to implement and this week its ship constructor...
i would be interested in hearing what the program does well and also what its shortfalls are. normally i would not even consider 3d software that runs on the back of a 2d package, but my hand is forced so its got to be done.
I am specifically interested in how the software performs with large assemblies, eg everything on a 60m megayacht, and what spec machine you run it on? how it handles clash detection? how automated the structure is, eg can you define 1 frame then tell it the next 10 are the same? how it handles heavy equipment such as engines, eg can you add weight and COG to a dumb solid? and anything else you think i should know
Thanks
i would be interested in hearing what the program does well and also what its shortfalls are. normally i would not even consider 3d software that runs on the back of a 2d package, but my hand is forced so its got to be done.
I am specifically interested in how the software performs with large assemblies, eg everything on a 60m megayacht, and what spec machine you run it on? how it handles clash detection? how automated the structure is, eg can you define 1 frame then tell it the next 10 are the same? how it handles heavy equipment such as engines, eg can you add weight and COG to a dumb solid? and anything else you think i should know
Thanks